/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_HOMEMOVEMENTGENERATOR_H
#define ARKCORE_HOMEMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

class Creature;

template<class T>
class HomeMovementGenerator;

template<>
class HomeMovementGenerator<Creature> : public MovementGeneratorMedium<Creature, HomeMovementGenerator<Creature> >
{
public:

    HomeMovementGenerator ()
    {
    }
    ~HomeMovementGenerator ()
    {
    }

    void Initialize (Creature &);
    void Finalize (Creature &);
    void Reset (Creature &);
    bool Update (Creature &, const uint32 &);
    void modifyTravelTime (uint32 travel_time)
    {
        i_travel_timer = travel_time;
    }
    MovementGeneratorType GetMovementGeneratorType ()
    {
        return HOME_MOTION_TYPE;
    }

    bool GetDestination (float& x, float& y, float& z) const
    {
        i_destinationHolder.GetDestination(x, y, z);
        return true;
    }

private:
    void _setTargetLocation (Creature &);
    DestinationHolder<Traveller<Creature> > i_destinationHolder;

    float ori;
    uint32 i_travel_timer;
};
#endif
